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Huntdown characters
Huntdown characters





huntdown characters

Unfortunately, Duck Hunt's main weakness is that, outside of some their aerials, the aspects of their kit that don't revolve around their versatile projectiles are rather lackluster.

Huntdown characters plus#

Finally, up air is a good vertical finisher that starts KOing middleweights at around 135% near the blast zone, plus it comes out fast a frame 6 and has a decent amount of active frames. Neutral aerial also compliments their edgeguarding abilities, as it comes out fast at frame 6 and has lingering hitboxes that make it useful for gimps while the strong hit also functions as a passable KO move, KOing middleweights at 135% from the edge of Final Destination. Back aerial is a fast and powerful finisher that comes out at frame 7 and KOs middleweights as early as 120% from the edge of Final Destination, making it even deadlier in the context of edgeguarding. In addition, the gunmen possess their own hurtboxes, giving it occasional use for blocking attacks.ĭuck Hunt's air game also has decent utility courtesy of their good air speed. This further supplements their zoning and setup-centered playstyle, since they can act out of the move before the gunshot. Wild Gunman summons a gunman that shoots from their respective gun after a delay. It not only has use as a zoning tool, but it also functions as Duck Hunt's most potent combo starter, as the fact that they can act out of the move before it detonates allows them to chain the move into itself, aerials, or a combination of the two. Clay Shooting involves throwing a clay pigeon that can be detonated with the press of the special button. Additionally, the fact that the can is generated on frame 1 gives it utility as a combo breaker. Trick Shot generates a tin can that explodes on contact, and the fact that it can be maneuvered by the player with the press of the special button make it a key component of Duck Hunt's pressure, setups, and stage control.

huntdown characters

Collectively speaking, their overall mobility is average.ĭue to having three unique projectiles for special moves, Duck Hunt excel in zoning and stage control with an emphasis on setups. These traits make Duck Hunt a character who, while lacking strong burst movement on the ground due to their slow dash, does a good job at maintaining aerial presence with their air speed and fairly high jumps.

huntdown characters

Duck Hunt also have below-average height, above-average walking/ dashing speeds (being the 25th and 36th fastest, respectively), a slow initial dash (tied for the 12th slowest with Incineroar, Snake, Bowser Jr., and Ryu), low traction (the 15th lowest), above-average air speed (tied for the 20th fastest with Bowser, Sheik, Lucas, and Mega Man), average air acceleration and falling speed, and low gravity (the 14th lowest). They are lightweights, and specifically weigh as much as Sonic, which places them among the bottom 20 in that category.

  • Have Duck Hunt join the player's party in World of Light.ĭuck Hunt must then be defeated on Duck Hunt (the Ω form is used in World of Light).ĭuck Hunt are a duo that fight collectively as if they were a single character, much like Banjo & Kazooie.
  • Clear Classic Mode with Donkey Kong or any character in his unlock tree, being the last character unlocked after Diddy Kong.
  • matches, with Duck Hunt being the 56th characters to be unlocked.
  • 6.1 Most historically significant players.






  • Huntdown characters